Normalmap Generator

by Simon Wendsche

Create normal, specular and displacement maps from one or multiple image textures easily, with this fast, easy-to-use application

Operating system: Windows

Publisher: Simon Wendsche

Antivirus check: passed

Last revision: Last week

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If you need to create maps for a large number of images, this application is certainly a great choice. You can import every source file at once, and the program even supports drag and drop.

Normalmap Generator allows you to work with images saved to multiple formats, namely, PNG, JPG, TIFF, BMP, PPM, XPM, TGA and QIF. You can also specify which maps should be exported before launching the operation.on here]Normal, specular and displacement maps are used in modeling to enhance the appearance of objects without creating additional polygons, as well as to control the reflectivity of surfaces.

Normalmap Generator is an open-source application that can help you generate all these types of maps for multiple image textures in one operation. It offers some interesting features, and it is quite easy to use.

Normalmap Generator


  • Added a 3D preview window powered by OpenGL
  • Fixed issue #12 (unnecessary computations)
If you're a big fan of maps, then you must check out Normalmap Generator for Windows This program makes it so convenient and easy to create your own maps, and it offers a library with a full suite of textures and geographic patterns that you can add to really make your maps stand out from the crowd. Best of all, it's very simple to learn how to use.
Carter P*******r
Normalmap Generator is a software tool for creating normal maps from a variety of sources, such as photographs, 3D models, height maps, or even hand-painted textures. It enables users to quickly and easily create normal maps with a simple drag and drop interface. Normal maps are commonly used in game development and 3D rendering, as they add a more realistic look to objects by simulating the way light reflects on the surface of an object. Normal maps can also be used to create more detailed objects with less polygons, which in turn can reduce the strain on computer performance.
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