Blender Portable is a portable version of the popular 3D editor Blender. This program allows you to intuitively develop three-dimensional models, animate them, calculate 3D-scenes and engage in post-production. The Blender Portable interface is configurable - you can change the appearance of almost any of its elements, achieving maximum convenience and comfort. The program allows you to use multiple undo actions, apply fonts with anti-aliasing and use the built-in text editor to create comments. Blender Portable includes a variety of character creation tools - you can use brush molding and symmetry, use modifiers and soft geometry selection, and use standard 3D modeling tools such as polygons, splines, NURBS, metaspheres, etc.
The program allows you to quickly create skeletons to animate the movement of characters, assign weight to elements of the skeleton and automatically create a "skin". Blender Portable allows you to work with non-linear animation and easily copes with any task - from simple walking animation to complex synchronization of voice and lip movements. The program includes support for inverse kinematics and morphing, as well as built-in poster editor and particle system generators. Blender Portable includes a powerful renderer with support for racing, layers, effects (lens glare, DOF, fog, etc.), as well as advanced features such as Ambient Occlusion and Global Illumunination.
At the same time, the program can use the resources of the graphics processor for rendering and allows you to export scenes for their calculation in external renderers like Indigo, Renderman and V-Ray. Blender Portable supports many 2D (PSD, JPG, TGA, AVI, GIF, MOV, etc.) and 3D graphics formats (3DS, OBJ, DXF, Softimage, VRML, etc.), can be used for compositing and allows you to use scripts on Python.
- a full range of tools for 3D modeling;
- "molding" organic forms;
- layer support;
- support for multiple 3D and 2D formats;
- support for compositing and effects;
- Enhanced animation capabilities (skeleton, inverse kinematics, morphing, etc.)
- particle system support;
- the possibility of exporting scenes to miscalculate them in third-party renderers;
- scripting support for Python.