Substance Painter is a professional program for texture of three-dimensional objects, which is used by developers of many large AAA games. It is able to work with textures in ultra-high resolution (up to 8K) and allows you to create truly photorealistic objects in the presence of a finished model with the correct geometry.
It is worth mentioning a huge library of brushes available in the program. Brushes leave behind drawings from individual particles and strokes are recognized as curves by the program. This allows the user to change the shape of the model after applying textures. The finished brushes in the Substance Painter's built-in library are perfect for creating procedural effects such as rust, dirt, cracks, bullet marks and abrasions.
Substance Painter allows for ultra-high resolution texture painting, enabling the creation of photorealistic 3D models with comprehensive texture control.
The Substance Painter workspace consists of a three-dimensional model window, a brush selector, a properties menu, a texture control panel and a material type selection window. Layers can be used when working with materials and textures. Since all interface elements are "independent", they can be freely scaled and moved within and outside the workspace. Object rendering uses NVIDIA Iray technology, which helps to improve the model using additional post-effects.
Be sure to pay attention to the rather high system requirements of Substance Painter, as well as to the "biting" price list typical for all professional programs of this kind.
- is intended for texture of models;
- allows you to change the shape of objects after applying textures;
- uses brushes with a pattern of independent particles, which allows you to create realistic procedural effects;
- allows you to import ready-made shaders and templates;
- offers a convenient working area with independent panels;
- is used by many developers of large AAA games.
Leo
Substance Painter, created by Algorithmic made its debut in 2014 as a texture painting software in the world of 3D. It is Renowned, for its integration with 3D modeling software. Substance transformed the way artists approached texture shading and quickly became a widely adopted industry standard. In 2019 Adobe acquired Substance. Rebranded it as Substance 3D offering a suite of tools that includes Substance Painter and Designer. These powerful tools empower users to apply textures to their 3D models in time craft materials and lighting environments using node based authoring and even generate 3D materials from real life images using AI scans. Thanks to Substances cutting edge ray tracing capabilities within its real time viewport users can achieve textures while its intelligent materials dynamically adapt to simplify the shading process. Additionally Substance seamlessly integrates with software like Maya, Blender and Unity while providing learning resources through Substance Academy and user forums – making it accessible even for beginners. With its user interface coupled with features it's no wonder that Substance Painter has earned itself a well deserved reputation as the go to software for texture painting in the realm of 3D.
Tue, Feb 6, 2024
Substance Painter has become an industry standard among 3D artists due, to its ability to facilitate real time texture painting alongside intelligent material application and dynamic wear effects.