Operating system: Windows
Publisher: Bethesda Softworks LLC,
Release : The Elder Scrolls: Daggerfall 2.14.1
Antivirus check: passed
Last revision: Last week
Have you spent summer days under a tree looking around imagining the Shire, Rivendell, and Gondor? Do you remember waking up with The Lord of the Rings on your lap as you try to remember the night before and visions of Gandalfs fall play across the back of your eyes? If your childhood shared a single event that you can compare to the things I've just named...this game was made for you. As it is, you could have no idea what I've been talking about and still have a great time playing it. But there is a certain person who's heartbeats in sync with the creators of this masterpiece of art meets entertainment meets role play and virtual world-building.
This story begins like all great stories. With the creation of your heroes, your protagonist, or maybe even more fitting, your avatar in the place. The wide array of choices you have to make you feel like you were dropped into a Dungeons and Dragons campaign except for the words that you'd recited so many times it became burned into your brain has now been given try visual form. You're looking at him, in fact, because the character creation menu has let you totally customize your character's race and class, size, dimensions, shadows, and scars. The Half-Elf on screen makes you feel that sense of wonder that even now you can sometimes lose yourself in. The Hallmark of good fantasy is it literature, a movie, or, in this case, a video game is excruciating and painstaking care that must be taken with the most minute and seemingly meaningless details because it's through that level of world-building that your world begins to grow. And at that point, it now lives outside of you in the minds of so many and on the computer monitors of so many. This was the single greatest undertaking of its time, and it spawned maybe the most celebrated series of all time. The Elder Scrolls series have brought us back again and again to Tamriel, and perhaps its the Dark Elf rogue that I still plan to make one day or the Old Wizard that has yet to make an appearance that keeps us returning. That forever search for better arms and armor, more powerful magic, and hidden secrets. This game offers so much, but the real reason we return again and again is we get to take our hero's journey with characters that become as familiar to you as friends. This game was special, and it will always hold a place of honor that I think my generation would all most assuredly agree.
Pushing the boundaries of what entertainment was and could be at its introduction.